Naval Weapons

Naval Combat

All ships have some “slots” for weapons in four different locations. Fore (Front), Port (Left), Starboard (Right), and Aft (Rear). These slots come in three sizes, small (S), medium (M), and large (L).

Weapons of the same type fitted to the same location will fire in a “battery.” Meaning that they fire as a group, with one attack roll, and all their damage pooled together. So if you have four cannons on the port side of the ship, and each cannon does 6d6 damage, then your four cannon battery will fire with one attack roll and do 24d6 damage.

Unless otherwise noted, all weapons have a conal firing arc originating from their mounted position. See the ammunition page for pricing on ammo.

Large Cannon
Slots: 1L
Range: 600(20) / 900(30)
Damage: 18d6
Base Cost: 4000gp
Ammo: 1 Large Cannonball

Medium Cannon
Slots: 1M
Range: 690(23) / 1020(34)
Damage: 12d6
Base Cost: 3000gp
Ammo: 1 Medium Cannonball

Small Cannon
Slots: 1S
Range: 450(15) / 600(20)
Damage: 6d6
Base Cost: 1500gp
Ammo: 1 Small Cannonball

Large Ballista
Slots: 1L
Range: 450(15) / 600(20)
Damage: 12d6
Base Cost: 2000gp
Ammo: 1 Large Ballista bolt

Medium Ballista
Slots: 1M
Range: 600(20) / 900(30)
Damage: 6d6
Base Cost: 1000gp
Ammo: 1 Medium Ballista bolt

Small Ballista
Slots: 1S
Range: 300(10) / 450(15)
Damage: 4d6
Base Cost: 500gp
Ammo: 1 Small Ballista bolt

Large Arcane Capacitor
Slots: 1L
Range: 90(3) / 120(4) per spell level spent
Damage: 2d8 per spell level spent
Base Cost: 10000gp
Ammo: Spell levels, maximum 10 per turn
Firing arc: 360 degrees
Special: The arcane capacitor feeds upon the spell slots of the crew. Each turn, the crew may power it with any number of spell levels, up to the maximum the arcane capacitor can consume. Spell slots spent in this way are expended as normal.

Medium Arcane Capacitor
Slots: 1M
Range: 90(3) / 120(4) per spell level spent
Damage: 2d8 per spell level spent
Base Cost: 5000gp
Ammo: Spell levels, maximum 4 per turn
Firing arc: 360 degrees
Special: The arcane capacitor feeds upon the spell slots of the crew. Each turn, the crew may power it with any number of spell levels, up to the maximum the arcane capacitor can consume. Spell slots spent in this way are expended as normal.

Naval Weapons

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